Purpose

The purpose of this blog is to enable my university supervisors and I to easily share multimedia content regarding ideas for my Final Year Project and to allow ideas and opinions to be discussed.

Monday, 26 July 2010

Cajon Drum

I've been aware of this instrument for a while not but I've only just gotten round to looking it up and finding out its name. There are a few different versions of this drum (pronounced cahon drum) within the family:

Perhaps the most well known is the cajon drum itself. The cajon drum is simply a rectangular wooden box. Five of the sides are thick plywood and the side which forms the playing surface is a thin piece of plywood. The back side typically has a circular hole to allow air to escape and project the sound. The typical playing position is to stand the cajon drum on its base so that the player can sit on top and hit the drumming surface with his fingers/palms/fists between his legs. I've also seen/read that players may tilt the drum backwards whilst playing. This implies to me that the bottom of the drum is left uncovered to allow air to escape like an african drum but I'm not sure whether this is common design practice given the hole in the back.

It is common to tension steel strings across the playing plate on the inside of the drum to give it a snare like effect in that position. The strings are often actual snare drum strings or occasionally steel guitar strings.

Another version is the Cajon Bongo. This is a smaller version of the drum which typically sits length ways across the lap. One long side of the drum is left open, this side faces downwards between the legs. The opposite side is the playing surface. The inside of the drum is commonly split into two compartments, one big (longer or deeper) and one small (smaller or shallower). This allows the production of two main tones from the drum, a deep one for the big compartment and a higher one for the smaller.

- Here is a practical demonstration of both drums (focusing on the bongo but demos of the big brother are available by the same author)
- Bela Fleck and The Flecktones - Over the Wall: The Cajon drum included in a band context. See around 4.26 for a percussion solo demonstrating the drum.
- cajon-drums.com (seems fairly authoritative)

The reason I mention this instrument is in relation to some design problems I've been having with my DMI. Because I decided that I would like to try and implement some vibrotactile feedback in my instrument, most of my recent (basic) designs have involved one or several loud speakers, taking inspiration from Mark Marshall's DMI The Viblotar which uses loudspeakers to localize the sound source to the instrument itself and also to provide a degree of vibrotactile feedback (with options for some clever synthesis implementations). My problem however is that most of designs are coming out as square shapes in order to accommodate the speakers!

This seems like a problem for several reasons. For a start, the designs are not particularly innovative. Most of them look like actual loudspeakers with a few sensors stuck onto them. Also a lot of my DMIs have been designed to hold and play which may not be easy as things stand due to the necessary size required for a loudspeaker enclosure, the awkward shape of a big box and also the potential weight of the instrument.

After looking into the Cajon Drum I'm beginning to think that may be a big box may not be such a bad idea, if I take some inspiration from the drum:

- The Cajon Drum is an existing instrument with an existing gesture vocabulary, there by giving first time users perhaps some idea of the kind of techniques that can be used with such a DMI. The controller would thus be classified along the lines of a instrument-like or instrument-inspired controller (perhaps dependent on the direction I went in with the software, ie imitating a drum sound or some thing a little different...)
- The Cajon Drum is a reasonably popular percussion instrument therefore there will be a good repertoire of material that could be tried on the DMI. This meets some of the ideas behind approaches to DMI design that I mentioned in a recent post
- Embracing the box design of the drum means that speakers can be reasonably easily housed in an instrument design which already exists as an expressive acoustic instrument which should address any worries regarding playing style / efficiency
- A box shape (with justification!) is perhaps actually the best design choice since it would make the woodwork and construction fairly simplistic. This is perhaps especially advantageous in this project given my time limit, the notorious difficulty of software and mapping and also outside commitments. I think its perhaps important to remember at this point that I am in no way attempting to rewrite or improve the book on DMI design. Rather I am trying to use what I have learnt from the book to produce a DMI which could be considered to have a good "feel"
- The closed box design will also allow all the electronics of the DMI to be hidden inside. It has been suggested in studies that DMIs which have visible external wiring are often seen by performers as being "experiments" and being "fragile" which perhaps restricts the level of involvement a performer could have with an instrument
- Building an instrument designed to allow the player to sit of top of it will naturally result in it being very robust which, allow with internal electronics should reduce the impression of DMIs as being fragile experiments and allow the performing to really get involved in their playing without worrying about damaging the instrument. This should also have other obvious benefits such as providing a good amount of protection to sensitive electronic components and also being reasonably resilient to bumps caused by transport etc
- One interesting thing about the "box" designs I had previously come up with is that they often encouraged the used to hold them and wrap their arms around them in order to reach the playing surface. Although granted this playing position would have been too uncomfortable it did ensure that a large proportion of the instrument body was in contact with the players body. This would be especially advantageous for the vibrotactile feedback element of the DMI. This Cajon design should still hold this advantage since it encourages the user to sit on top of it!

I think the above statements make a compelling argument for using the Cajon drum as inspiration. I think at this point and after all this research, that finalizing the fundamental design choice in this manner is the next step to take and it would be good to advance in this way. There are however, some important points that I would have to consider if I took this direction:

- Gesture capture system. The main method that I had in mind was to use a piezo microphone mounted on the inside surface of the playing plate to monitor the vibrations of the plate and the rest of the instrument. Some thing to consider about this approach is that it would involve a certain degree of signal processing which could become fairly complex. For example I would have to distinguish between the vibrations caused by the loudspeaker feedback system and the vibrations caused by the actual player. There are possibly some interesting things to be done here such as distinguishing between amplitudes to trigger different effects and possibly distinguishing playing location and technique. On a related note here's an example of a commercially available Cajon Drum which includes a "DST pickup microphone" which I believe is a contact mic of some kind. The mic is mounted on the inside and outputs through a 3/4 inch jack plug with volume control.
- If the same gesture vocabulary as the original instrument is used then the DMI is going to give primary acoustic feedback from the players hands hitting the wood whilst also giving the secondary acoustic feedback from the synthesizer. The question is do I want this primary feedback and if not, how shall I remove it? In the DMI the speaker will stand in for the air hole so this should provide some damping. I might also consider packing the inside with soft material, much like stuffing a bass drum with pillows.
- What kind of software approach should I take. I'm thinking more of what are the sounds that I would like this instrument to make. They needn't be percussive. Interestingly, I think that if I used percussive sounds exclusively then this DMI would perhaps be classed as instrument-like since it is designed to look, be played and sound like a cajon. If i used some other type of sound though it would perhaps be instrument-inspired since it is based on the concept of a cajon drum but is designed for a different purpose.
- One element that could inform the sound choices I make is the choice of transducer technologies I include with the DMI. I think placement of transducers here will be an especially important decision given the fairly unique playing position of actually sitting atop the instrument and bending down over it to play. Looking at some videos the arms tend to be fairly stretched at any given moment and their left-right movement is limited by the position of the legs. Two Cajon designs could possibly help with this:
The Cajon Bongo since the instrument is placed on the players lap and the player typically interacts with the top surface on which could be placed the transducers for easy access. With this design the controller would not be too dissimilar to Mark Marshall's Viblotar
The angled surface Cajon since the front plate playing surface is angled to slope downwards away from the player in order to allow slightly easier access to the various tones available from the edge of the plate to its center. In the same way it would allow easier access to any transducers which were placed on the plate. On a side note I'm not fairly convinced that typically the Cajon Drum does not have an open bottom and the reason for tilting the drum backwards during play is again to allow easier access to the full playing surface.
Here are some Cajon materials which are perhaps slightly more authoritative and better references than those given at the top of the post. I'll keep all Cajon stuff within this post for now until I take an active decision to follow this line of design. Could do with some even more authoritative works and perhaps some scientific studies. So far after a little google searching I can find no examples (aside from simple amplification) of digital or analogue modified Cajons.

Thursday, 22 July 2010

Commotion + Contingence

This section of David Birnbaum's blog presents two data-glove style DMIs created by David - Commotion + Contingence. Commotion is a drum track sequencer type instrument and Contingence is an FM synthesis controller providing a pentatonic scale. A head mounted camera is positioned in front of the mouth to monitor the mouth's shape (and possibly some other things to do with the tongue) and is used to control a delay effect. The instruments are designed to be able to produce sound texture pieces rather than pieces based on melody, harmony and rhythm. The page includes details of both instruments as well as a recording of the only composition to be written for the instruments named Alignment. Also included is an interview (non-technical) with David Birnbaum in which he gives a small demonstration of the instruments and briefly describes how to play them.

Tuesday, 20 July 2010

David Holt's Kinda Music

A series of clips from Folkways, an American TV Show that multi-instrumentalist and old-time country/blues/folk music enthusiast David Holt used to run. The clips present various well known names from the hayday of those musical styles in order to commemorate their contribution to music. I've included here just one's of some slightly more unusual examples of musician's and their instruments in an effort to illustrate that Human's can make music and have fun with almost any thing. I'd suggest that we've been doing so in one form or another for a probably surprising amount of time and will continue to do so indefinitely. From a couple of old bones to emerging DMI controllers taking advantage of the most advanced digital synthesis algorithms available today.



David Holt playing a whole bunch of instruments from guitars to his own body. Of particular relevance is the Electric Pajamas presented last. This last piece although some thing of a novelty really reminded me of my thinking that the development new age digital music and instruments needs to be guided by our own physical and emotional (not technological) connection with the music. This is some thing that I'm striving to keep in mind and why I'm becoming so interested in topics concerning DMI haptic design and vibrotactile feedback amongst other DMI design principles relating to the connection between the musician and the resulting sound.

Monday, 19 July 2010

David Birnbaum's Blog

Tactilicio.us - Research David Birnbaum's blog. Includes the previous two articles as well as others and descriptions of various projects including topics on DMI design as well as his involvement with the McGill Digital Orchestra. Some potentially interesting resources here as well as some banging electronic tunes.

Musical Vibrotactile Feedback - David M Birnbaum Master Thesis

Musical Vibrotactile Feeback - David M. Birnbaum

David M. Birnbaum's Masters Thesis at McGill University

Especially interesting in this thesis is chapter 2, which presents a very convincing argument as to why tactile interaction and feedback is so important in musical interactions citing many disciplines from philosophy to physiology, as well as chapter 3, which presents a physiological overview of the sense of touch in humans and identifies key aspects of the sense with regards to a DMI. Chapters 4 and 5 present the software and hardware (respectively )implementations of 2 flute-like DMIs (the former being a prototype for the latter) which utilize a fairly sophisticated approach to vibrotactile feedback based on the findings presented in chapter 3.

An interesting point is also made in section 1.4 - Methodology regarding creating DMIs with the intention of playing a more traditional repertoire of music, rather than creating modern experimental sound scape type pieces.

After naming a number of instruments born from technological advancements (acoustic and electronic) which were originally conceived to perform existing roles/functions/pieces in a new way but after some time contributed directly to the innovation of new styles and musical roles Birnbaum suggests that:

"Working within known musical styles may be more likely to generate instruments that invigorate widespread creative movements than design theories that seek to subsume the "expressive" characteristics of acoustic instruments with digital technology. Rather than starting with the goal of creating a new kind of music, new instrument design can reasonably be guided by enabling existing music to be played in a new way. Instead of limiting expressive potential, this approach may even enhance it."

It seems to me to be a good suggestion that we use the high expressive potential of existing acoustic instruments as a bench mark for our new DMIs. Not in an attempt to match or better it but simply to serve as a reference by which we could say if our approach to DMI design was producing new instruments which were at least heading in the direction of expressive capability. DMIs are a relatively new concept and it seems logical to start at the beginning and see if we can produce instruments we can judge based on our existing concept of a "good" instrument given existing repertoires and continue from there, rather than starting by reinventing the wheel. (NOTE I'm sure that a similar opinion was expressed in one of these papers I've posted recently. Would be worth looking that up - it was: Problems and prospects for intimate and satisfying sensor-based control of computer sound by Mathew Wright)

Potentially interesting is the related project page at IDMIL (Input Devices and Music Interaction laboratory) .org which presents an over view of the Touchflute and the Breakflute presented in the thesis. See the article - Touch Flute: Exploring roles of vibrotactile feedback in music performance - referenced at the bottom of the page.

A Systematic Approach to Musical Vibrotactile Feedback

A Systematic Approach to Musical Vibrotactile Feedback - David M. Birnbaum and Marcelo M. Wanderley

Friday, 9 July 2010

DMI Seminar at McGill University

According to joseph Malloch's thesis.

Approximately every two years an interdisciplinary seminar on Digital Musical Instruments

is offered at The Schulich School of Music. In contrast to seminars on HCI and sensing

offered as part of the Music Technology program, this seminar is offered equally to performers,

composers, and music technology students, and is taught jointly by Marcelo Wanderley

from the Input Devices and Music Interaction Lab (IDMIL) and Sean Ferguson, who heads

the Digital Composition Studio (DCS). Students are asked to form groups in which each

discipline is represented, and are tasked with designing, constructing, composing for, and

performing on a new digital musical instrument over the course of one semester. This

extremely accelerated schedule has nevertheless resulted in some very interesting projects,

from both technological and artistic perspectives. Video recordings of some of the past

seminar performances are available on the DCS website [52].


The Schulich School of Music is part of McGill University. The video recordings mentioned can be found on this page at the top, links to a small clip and the full presentation. No doubt some interesting things to be found. Further down the page are some images of some of the instruments presented along with their names for further reference.